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BUSINESS & TECH

Competitive Video-Gaming Gets Attention of Major Entertainment Companies

By Teng Jing Xuan, Shi Rui, Liu Xiaojing, and Huang Rong
Video gamers attend the Dreamhack 2017 festival on Jan. 14 in Leipzig, Germany. So-called eSports games generated $7.3 billion of revenue in China in 2016, and are expected to witness an explosive growth this year. Photo: Visual China
Video gamers attend the Dreamhack 2017 festival on Jan. 14 in Leipzig, Germany. So-called eSports games generated $7.3 billion of revenue in China in 2016, and are expected to witness an explosive growth this year. Photo: Visual China

No longer just the province of a few dedicated gamers, competitive video-gaming — also known as electronic sports or eSports — is gaining recognition from mainstream entertainment companies in China.

Big names like Tencent Holdings Ltd. and Alibaba Group Holding Ltd. are becoming more involved in the country’s growing eSports scene, which sees teams of video-game players compete for cash prizes at increasingly large-scale international competitions.

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