Chinese Game-Makers’ Long Winter Begins to Thaw
Gaming companies can finally breathe a sigh of relief now that 80 games have received approval for release in China, after a 10-month freeze in the world’s largest gaming market.
The list of newly approved titles was made public Saturday by the country’s National Radio and Television Administration.
Caixin reported on Dec. 21 that an initial group of titles had been approved and were awaiting receipt of official publication numbers. But an official urged companies to be patient due to a big backlog of applications, saying that digesting the backlog would take some time.
China’s gaming industry is the world’s largest with over 620 million players, almost double the entire U.S. population. But this year, Beijing made one of the harshest policy changes in recent memory, leaving many smaller players on the brink of bankruptcy.
The authorities stopped approving licenses for new game releases beginning in March, following a major reorganization of government departments. The regulator further stepped up restrictions by announcing in September that it would cap the total number of games on the market, and explore a mechanism to restrict the amount of time minors spend on games.
Most titles on the Saturday list are from mid- and smaller-sized developers such as Giant Network Group Co. Ltd., Wuhu Shunrong Sanqi Interactive Entertainment Network Technology Co. Ltd. and Shenzhen ZQGame Co. Ltd. Missing from the list were the top two players — Tencent Holdings Ltd. and NetEase Inc.
Two industry watchers told Caixin that it’s surprising to see the biggest two players missing from the list. But the regulator’s move has at least ended the dry spell begun in March, they said.
“My impression is that they are sending the message that they are supporting small and midsized domestic game companies,” said an executive at a foreign game developer that’s active in China. “Another interesting point is that a relatively large number of PC games (were approved), probably due to the fact that there is a demand for that in the market.”
A third source told Caixin that inclusion in the new approval list could be based on application submission dates, and that the list wasn’t targeting any particular company.
Amid headwinds, the Chinese games market is expected to see total revenue grow 5.3% this year, a slump compared with its 23% expansion in 2017, according to a report by industry tracker Gamma Data and the Chinese Game Publishers Association Publications Committee.
Industry revenue is expected to hit 214.4 billion yuan ($31.1 billion) this year, from 203.6 billion in 2017.
Yang Ge and Tang Ziyi contributed to this report.
Contact reporter Jason Tan (firstname.lastname@example.org)
May 21 19:59
May 21 17:50
May 21 17:13
May 21 17:46
May 21 15:04
May 21 14:38
May 21 14:30
May 21 11:25
May 21 09:49
May 21 04:01
May 21 04:12
May 20 18:56
May 20 18:10
May 20 16:29
May 20 16:52
- 1Opinion: Jack Ma’s ‘669’ Sex Joke Reinforces Tech’s Culture of Gender Harassment
- 2China Boosts Hydrogen Fuel Cell Investment in Green Energy Push
- 3Jack Ma Faces Backlash for Telling Employees How Often to Have Sex
- 4Huawei to Seek Remedies in Face of U.S. Ban
- 5Huawei Prepares ‘Alternative Chips’ to Cope With U.S. Ban
- 1Power To The People: Pintec Serves A Booming Consumer Class
- 2Largest hotel group in Europe accepts UnionPay
- 3UnionPay mobile QuickPass debuts in Hong Kong
- 4UnionPay International launches premium catering privilege U Dining Collection
- 5UnionPay International’s U Plan has covered over 1600 stores overseas